![]() There is one major alteration that Rush Hour brings that stands out on the landscape, however. Once you're used to the few interface changes and how they work, you don't even notice Rush Hour is there, perhaps even missing out on some of the lesser additions, like the new modern European building set - you'll just start loving the whole Sim City 4 experience all over again. The seamlessness with which the new transport additions have been integrated make the Rush Hour installation feel less of an expansion and more of a natural progression. The combination of the route query tool and the vastly expanded, more creative transport options really does open up the possibility for larger and more spacious cities, as well as connectivity with others. You can even leave dry land completely and build ferry terminals to ship your workers to and fro between islands and other cities. If you'd like to keep it completely overground, then you can go all Disneyworld on your city and build a monorail system to get your commuters to work. Rush Hour offers the opportunity to create a fancy elevated rail transport system, too, which can be seamlessly integrated into any existing subway network via a transitional track piece. Thankfully, and as we all should know, the solution to congestion issues does not always mean more expensive laying of tarmac. Very nifty, and certainly a massive boon to the planning of future road improvements, particularly these new-fangled one-way streets, double-wide avenues and enormous ground-based freeways we now have at our disposal to cut down on congestion. Another displays a handy overlay detailing the common traffic routes of individual households, or the origin of traffic on particular roads. First, there's a button tucked away conveniently offering me instant feedback on current affairs from the citizens themselves. However, investigating the interface a little further revealed a few new surprises. So far, everything seemed comfortably familiar. ![]() I was welcomed back, and my mayoral control panel was just as I remembered it all the familiar knobs and dials seemed to be in place, the charts and graphs dotted about ready to let me know who needed what, and my advisors perched in their boxes, ready to chirp up whenever I wasn't paying attention. The town was young and ripe for expansion all along its glorious coastline foothold. I was just glad to be given another chance to sit down and spend some more time with one of my favourite games of the year, although I was a little cautious dusting off my mayoral robes, worried that I'd left the burgeoning community of RRljkgjcg in something of a state.įortunately I hadn't, and things seemed to be doing all right. Truth be told, none of that mattered to me at first. But is Rush Hour, potentially the first in a line of SC4 expansions, enough of a game out of the box, a glorified patch, or just an excuse for EA to print some more shiny DVD covers and banknotes? RRljkgjcg welcomes you Though Maxis' post-release support for Sim City 4 was initially poor (the promised multiplayer facility took months to appear), the game was eventually patched with bug fixes, performance improvements and features that would have been nice out of the box.
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